Diploma in 3D Modeling and Animation (3ds max)
Course Description
Software Used: 3ds max 8
Duration: 120 hours
- Introduction to 3D Graphics
- Working in 3D space
- 3ds max user interface
- Setting up the scene
- How to create 3D objects & 2D objects
- Applying Transforms
- Creating copies and arrays
- How to use Modifiers like Bend, Twist, Taper, Lathe and Extrude
- How to edit Mesh and Spline
- Compound Objects – Boolean
- How to set light & camera
- How to use free Form Deformation(FFD)
- How to use Material Editor
- Applying Material to an object
- Designing Materials
- Animation concepts
- How to animate objects
- Rendering Techniques
- surface modeling using Patch Grids
- How to work with Poly meshes
- Working with NURBS models
- Creating and editing NURBS Sub-Objects
- Using Particle Systems and Space Warps
- How to assign Controllers
- Using IK to animate a jointed structure
- Controlling animated parameters with Dope Sheet
- Curve Editor
- Using Radiosity to create lighting simulations
- Rendering to textires
- How to set up atmospheric effects
- Composting using Video Post
- Utilities like Dynamics and Motion capture
- How to use MaxScript